XCoding — February 11, 2008
As some of you may know, I’ve been getting back into programming. I took oh…about a 2 year break from it, but when I happened to be browsing Apple’s Sample code called GeekGameBoard for using CoreAnimation (and CoreGraphics) for some sample board/card games, I couldn’t resist trying to figure out how it works to incorporate the ideas into my Unoh program. So far - at first glance - I have only a basic understanding of the sample code. However, after some consulting with my office mate at work, I have had a renewed hope for getting this card game (logically) done. I’m taking a good part of this week off from work to work on this program (I’m actually pretty caught up, and no new work is required yet). So far, I have a substantial part of this program logically done in a text-based GUI. Poor interface I know, but it enables me to not be concerned with GUI until the program is ready for it (until it actually works). This enables me to focus on the more important aspects of the program, make more realistic goals, and builds the program more incrementally. Hopefully, by the end of this week, I’ll have a fully functioning text based Unoh, and maybe I’ll be able to dig into core graphics/core animation sample code to expand the interface.
Then…onto other projects, like one that will allow my parents to not be dependent on the classic environment.